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Evolution of Templates

From designing for users, to designing systems, to designing for AI — the same challenge, with new constraints each time.

ClientPrezi
RoleVisual designer
PhasesStoryblocks, Open Canvas, AI generation
Years2022–2026

01

Context

Each new product evolution changed how templates needed to work. It wasn't a single project — it was a pattern that repeated three times, each time with tighter constraints: first designing for a user who customizes everything, then for a system that has to look good without knowing what content a user will add, and finally for an AI that has to make those same design decisions on its own.

02

Role & challenge

My role — I designed templates across all three evolutions of the product — Storyblocks, Open Canvas, and the AI generation layer — carrying what I learned in each phase into the next.

Each stage introduced a different design constraint. Rather than redesigning from scratch, we adapted the system to support how the product generated presentations.

03

Four phases

Every phase repeated the same core challenge with tighter constraints — designing without knowing what content the user will place.

Phase 01 — Storyblocks

From customization to repetition

Designing highly customizable presentations, I started noticing which structures repeated across unrelated projects.

Phase 02 — Open Canvas

From template to organization

The challenge was no longer just offering structure — it was grouping content without it feeling crowded.

Keeping content together

Keep open canvas elements next to each other to avoid the animation jumping to one side to the other.

Built once, reused everywhere

Creating reusable frames to group content in a scalable, reusable way.

Phase 03 — AI generation

From organizing to teaching

As the product evolved, the goal was no longer to build templates, but to generate assets and layouts so the AI could analyze the content and choose the right visuals on its own.

Phase 04 — Prompting with Claude

From layout to instruction

The design work concentrated on defining a clean, original visual style — not the layout itself. Rather than building the template, we built the prompt style.

04

Result

Product videos across the three phases show the progression clearly — from Storyblocks, to Open Canvas, to AI-assisted generation — each phase inheriting the organizing logic of the one before it, translated for a different kind of "user."

05

Reflection

This process taught me to adapt to technology based on real user needs. A template doesn't limit — it reduces mental noise so someone can decide better. I'd rather someone build their own presentation and carry their own voice through it, than have the system do everything for them: that's what builds confidence when they present it, and pride in what they made.

"A template doesn't limit. It reduces the noise so someone can decide better."

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